Norrell Edwards, CEI Intern.
We’d choose a game labeled with the grade level I would be entering that fall, as well as games that would increasingly challenge me by being 1 or 2 school years ahead of me. Because of these experiences, I always entered school with early exposure to learning concepts that my peers may not have seen yet. Long division? No problem’…I had already practiced that a thousand times trying to master that ice fishing level in the leapfrog game.
It has been quite some time since the heyday of my educational computer game playing, but perhaps it’s time for a return to acknowledging and appreciating their continued importance. Simply put, the new ‘generation’ of computer games still provide amazing and engaging activities for students.
The team at Kuato Studios define their approach as ‘learnification,’ focusing on mapping 21st century skills to design gaming systems, as opposed to specific curriculum content. ‘We believe that games, and the principles that underpin them, play a key role in engaging 21st century learners. We focus first on skills’”critical, innovation, problem solving and collaboration’”and then we create a compelling game that fosters the development of these skills. We call it learnification: skills that drive learning, with play at its core.’
But don’t just take my words, nor Kuato’s, for it’…go play and find out yourself! Maybe you’ll hack your way into some new knowledge too.